Random Overflown

Steam recording with RTMPDump or FFmpeg.
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GGenny
Posts: 1
Joined: Wed Jul 29, 2015 9:10 pm

Random Overflown

Post by GGenny » Wed Jul 29, 2015 9:31 pm

Hi,

I have a mobile application that publishes a stream to a remote server and send data continuously. If the connection fails, it tries again.

Very Random, when the connection drops and i try to send data, I have the following overflow:

RTMP_SendPacket
SendFCUnpublish(RTMP *r)
RTMP_SendPacket
WriteN
RTMP_Close
SendFCUnpublish(RTMP *r)
RTMP_SendPacket
WriteN
RTMP_Close
----

In the code, it is clear this cycle . Unfortunately I do not know how to replicate the condition , since it generates in special situations when the connection is lost.

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