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Re: NVIDIA hardware acceleration enabled

Posted: Wed Aug 01, 2018 10:36 pm
by Zeranoe
I've updated the headers, look for them in the next build.

Re: NVIDIA hardware acceleration enabled

Posted: Sat Nov 10, 2018 8:35 pm
by oviano
I've downloaded the latest FFmpeg windows build hoping to use the recently added "yadif_cuda" filter, but the filter doesn't seem to exist.

The build doesn't seem to include "-enable-cuda" according to the banner, although this thread seems to suggest it was updated to include it...what am I missing here?

Or maybe there is some other reason yadif_cuda isn't present. I've checked when it was added to FFmpeg git source, and it seems like it should have made its way into your build by now.

EDIT: possibly relates to https://git.videolan.org/?p=ffmpeg.git; ... 240f0f82e6 ?

Also:

https://superuser.com/questions/1299064 ... -ffnvcodec

If I download a Zeranoe build before the above commit (I tried 1st February 2018), enable-cuda is shown in the banner. The first build after the above commit (7th March 2018) does not have enable-cuda.

Re: NVIDIA hardware acceleration enabled

Posted: Mon Nov 12, 2018 10:23 am
by oviano
So I figured out a few things in relation to this.

Firstly, I think my above comments still stand in relation to the build not having -enable-cuda and the reason why it doesn't.

In terms of yadif_cuda nowever, I found that this actually needs "-enable-cuda-sdk", and I discovered the best way to get a build with this is to use jb's suite:

https://github.com/jb-alvarado/media-autobuild_suite

This worked flawlessly for me, and allows you to build your own FFmpeg with things like enable-cuda-sdk and other non-free options.

Hope this helps someone!

Re: NVIDIA hardware acceleration enabled

Posted: Mon Nov 12, 2018 12:58 pm
by hydra3333
thanks