Bundling FFmpeg command line executable with my app - GPL compliance ?

For the developers that use FFmpeg in their software.
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transcoder
Posts: 1
Joined: Tue Dec 18, 2018 12:30 am

Bundling FFmpeg command line executable with my app - GPL compliance ?

Post by transcoder » Tue Dec 18, 2018 12:36 am

Hello, I'm new to this forum, and could not find a better place to post my question, so if this is the wrong place, I apologize and please point me towards the right place :) Thanks in advance.

NOTE - I have read the official FFmpeg legal compliance checklist and it did not answer my questions because it does not address my specific scenario.

I seem to have an uncommon scenario wherein I have written a free and open-source macOS app (available on GitHub) that needs to bundle a static binary build of FFmpeg's command line executable tool, but does not link to its code statically or dynamically. My app invokes the bundled FFmpeg binary as an external (child) process (as if it were installed separately on my machine and I were invoking it from the command line).. So, what must I do to comply with GPL licensing terms ?

I will be happy to provide more details about how my app uses FFmpeg, if needed.

Edwardstige
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Joined: Fri Mar 15, 2019 12:49 pm
Location: Zimbabwe
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Bundling FFmpeg command line executable with my app GPL compliance

Post by Edwardstige » Sun Mar 24, 2019 1:15 pm

You should note that Bruces FileFind example has 2 statements reversed.

The example is:
Code:

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