ffmpeg win10 compile, dll usage issue

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ganeshmundhe007
Posts: 3
Joined: Mon Jul 30, 2018 8:46 am

ffmpeg win10 compile, dll usage issue

Post by ganeshmundhe007 » Tue Aug 21, 2018 10:12 am

I have complied ffmpeg using https://trac.ffmpeg.org/wiki/CompilationGuide/WinRT win10 x64.
1] if i use same config as mentioned
../../../configure \
--toolchain=msvc \
--disable-programs \
--disable-d3d11va \
--disable-dxva2 \
--arch=x86_64 \
--enable-shared \
--enable-cross-compile \
--target-os=win32 \
--extra-cflags="-MD -DWINAPI_FAMILY=WINAPI_FAMILY_APP -D_WIN32_WINNT=0x0A00" \
--extra-ldflags="-APPCONTAINER WindowsApp.lib" \
--prefix=../../../Build/Windows10/x64

when i use dll and lib there is no linking problem but when app ran it gives vcruntime140_app.dll missing error. This is not the case when i download dll from ffmpeg site.
I have checked that vcruntime140.dll is installed and running good. Any help here?

2] I have changed --target-os=win32 \ to win64 but same issue there.
Even this should be for win64 why target os is win32 ? or am'l missing something here?

3] when these dll are build in properties-> they dont show any version product details. Is it common?

I'm using these dll in my c++ dll lib class to generate another own dll.

Thanks and regards
Ganesh

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