Search found 157 matches

by ramiro
Wed Jun 20, 2012 4:30 am
Forum: Usage
Topic: crash in avcodec_register_all()
Replies: 18
Views: 9871

Re: crash in avcodec_register_all()

start over from scratch. this is what I just did and it worked: Get http://msinttypes.googlecode.com/files/msinttypes-r26.zip Get ffmpeg-20120617-git-564bb24-win32-dev.7z Get ffmpeg-20120617-git-564bb24-win32-shared.7z Unpack everything Copy msinttypes-r26/*.h to ffmpeg-20120617-git-564bb24-win32-de...
by ramiro
Mon Jun 18, 2012 4:18 am
Forum: Usage
Topic: crash in avcodec_register_all()
Replies: 18
Views: 9871

Re: crash in avcodec_register_all()

zeranoe doesn't distribute static libraries.
what error did you get after linking to the .lib files? (I suspect it's "dll not found")
by ramiro
Mon Jun 18, 2012 4:16 am
Forum: Developement with FFmpeg
Topic: How to solve delay when capturing desktop?
Replies: 6
Views: 4155

Re: How to solve delay when capturing desktop?

ffmpeg and ffplay will buffer up data to try and find out what kind of stream it's dealing with. it gives up after a while and that's when the stream really starts. I had sent a patch some long time ago to the ffmpeg-devel mailinglist regarding that but it seems it never got applied (?). rogerdpack ...
by ramiro
Sat Jun 16, 2012 6:03 pm
Forum: Usage
Topic: crash in avcodec_register_all()
Replies: 18
Views: 9871

Re: crash in avcodec_register_all()

don't link against .dll.a from visual c++. use the .lib files for shared linking or the .a files (not .dll.a) for static linking. running "strip -x" on the .a files before linking will reduce the size of the output binary by a huge amount (it will strip debug information, something that visual c++ w...
by ramiro
Thu May 24, 2012 3:12 pm
Forum: Compiling
Topic: Building ffmpeg for Android on Windows through MinGW problem
Replies: 7
Views: 6312

Re: Building ffmpeg for Android on Windows through MinGW pro

I recommend always building on ubuntu, and not on windows. mingw runs both on windows and on linux, but it always builds for windows. for windows ce you should check out mingwce (I think) or see if mingw-w64 already supports windows ce.
by ramiro
Wed May 23, 2012 10:48 pm
Forum: Compiling
Topic: Building ffmpeg for Android on Windows through MinGW problem
Replies: 7
Views: 6312

Re: Building ffmpeg for Android on Windows through MinGW pro

mingw builds for windows. you need a cross-compiler for android (hint: use ubuntu under virtualbox for this and not mingw, it'll be much easier).
by ramiro
Tue May 22, 2012 5:50 pm
Forum: Usage
Topic: problem with directshow filter
Replies: 5
Views: 3080

Re: problem with directshow filter

oops, there are some unapplied patches... I don't think that patch would help though. what it does it skip the framerate detection code, so it goes faster, not slower.
by ramiro
Wed May 16, 2012 2:16 pm
Forum: Usage
Topic: Windows 64-bit
Replies: 2
Views: 2084

Re: Windows 64-bit

http://fate.ffmpeg.org/ tests most revisions on 32-bit and 64-bit windows. the builds from zeranoe probably aren't tested individually though.
by ramiro
Wed May 16, 2012 2:12 pm
Forum: User Announcements
Topic: DirectShow Capture support
Replies: 168
Views: 159588

Re: DirectShow Capture support

I guess it would make sense to move it to libavdevice, send a patch =)
by ramiro
Mon May 14, 2012 4:07 pm
Forum: Usage
Topic: ~22 FPS on Windows (~65 on Mac with same 30 FPS video)...
Replies: 3
Views: 1943

Re: ~22 FPS on Windows (~65 on Mac with same 30 FPS video)..

we need much more information about your case
- what revision did you use?
- what configure flags did you use?
- was multi-threading enabled?
and possibly much more
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