With SDL 1.2.15, if I just build it "normal" [cross compile] and try and use it, I get a single green dot on the screen for ffplay,and if I resize it at all, I run into this segfault:
Program received signal SIGSEGV, Segmentation fault.
0x00bd1741 in ColorRGBDitherYV12MMX1X (colortab=0xbbe4b2, rgb_2_pix=0x70c5cd8, lum=0x82de570 "",
cr=0xb8a0020 '\020' <repeats 200 times>..., cb=0xb8f4620 '\200' <repeats 200 times>..., out=0xb9097a0 '\200' <repeats 200 times>...,
rows=195035168, cols=480, mod=720) at ./src/video/SDL_yuv_mmx.c:94
94 ./src/video/SDL_yuv_mmx.c: No such file or directory.
Are there any tricks to compiling SDL here?
(the work around is to set
which uses "nothing" instead of -g -O2 and seems to work well...)