I have a mobile application that publishes a stream to a remote server and send data continuously. If the connection fails, it tries again.
Very Random, when the connection drops and i try to send data, I have the following overflow:
In the code, it is clear this cycle . Unfortunately I do not know how to replicate the condition , since it generates in special situations when the connection is lost.
Steam recording with RTMPDump or FFmpeg.
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